All posts tagged "8-bit"
Scaling pixel art with SDF
For a while I’ve been wondering if giving a fantasy console like PICO-8 a graphics system defined in terms of more scalable low-memory primitives would lead to a more interesting retro style than the conventional sharp-edged squares. Not concepts like low-poly 3D or minified SVG (eg., RIPscrip), but maybe using pixel art scaling algorithms natively, or with additional markup in the data to clarify intent (sharpening corners, for example). Simply bake them into your pixel-art editor so you see what you’re going to get once it’s upscaled, with the option to correct it where it goes awry.
Bit-sliced matrix multiply
There’s a matrix multiplication in the middle of a lot of popular things, right now, and it’s an operation which frequently tolerates remarkably low precision.